All those citizens that choose to stay home? those are citizens that aren't making use of agents to go to another place, and thus saving cpu time. The larger the population the lower the number of them that will be going to school/work, because the number of agents grow much slower than the number of citizens. It's not a hard cap like in CS1 but there is a diminishing returns to the number of agents, a soft limit.
Note that CS1 has a 65k limit for agents, but the limit for citizens is 1M, and in CS2 there is a clear distinction between agents and citizens.Īlso CS2 has an agent limit. The fact that the game is also simulating the life cycle of the citizens is completely independent from the agents. So in fact what you're describing is exactly an agent based system. Here is no a 1:1 relation in either of them between citizens and agents. I mean, it could potentially be but doesn't have to and it's not in CS1, and neither in CS2. Agents is not (necessarily) the same as citizens. Agents is just what is used by the game to carry citizens for one place to another. Click to expand.You definitely do need agents for a traffic simulation.